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Thread Statistics | Show CCP posts - 1 post(s) |

Alexander the Great
Imperial Academy Amarr Empire
151
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Posted - 2014.01.08 20:30:00 -
[1] - Quote
Sentry carriers are imbalanced and too cost-effective for so many reasons... I don't understand the logic of people who'd like everyone to use them instead of fixing them. But the main problem is every carrier launching up to 10 drones, so when you deploy 200 carriers you effectively launch 2200 separate objects into space. And someone says it doesn't affect server performance, seriously?
TiDi issue has to be addressed asap, but I'd like to see carriers balanced as well. Main characteristics of every combat ship are damage, defense and navigation (how fast can you get into battle). Let's look at them.
Damage All the ships in EVE apply damage well only to one class below and all classes above (battleships hitting cruisers and above, dreadnoughts hitting battleships and capitals etc), all the ships except carriers. - sentry drones can hit everything starting from frigates and at a very long range - sentry drones are assisted, so EWAR doesn't affect them at all, and they have perfect alpha - sentry drones can be killed (by bombs etc), but this is a drawback only for subcapital ships not carriers which carry thousands of spare drones
Defense 1) Remote repair. I'd say this isn't well balanced throughout entire game, but capital reps on carriers and supercarriers with all the high slots available for utility are most broken. Because of high resists you need much more capitals to break through the tank than there are carriers on the field. 2) Buffer. If it's too hard to break through reps, the most adequate idea is to kill a ship in one shot. But carriers have so much EHP they can tank even a doomsday. Dreadnoughts can do the work but unlike carriers they cannot receive remote assist while dealing damage, which should be true for all the capitals in my opinion.
Navigation With a chain of cynoes one can move a full fleet of carriers through entire universe in like half an hour.
Price For all this versatility and ease of usage you pay less than 2 bill for a fitted and loaded carrier. This isn't much for most players in null-sec alliances. And due to high defense and lag they create it's unlikely to see many carriers dead during a small period of time.
Now can somebody explain how do you call this balanced compared to other ships in EVE? |

Alexander the Great
Imperial Academy Amarr Empire
165
|
Posted - 2014.01.09 12:57:00 -
[2] - Quote
Skia Aumer wrote:Alexander the Great wrote:Sentry carriers are imbalanced So go and create a separate thread about nerfing them. This thread is about lags and fixing thereof. If sentry carriers weren't so good they wouldn't be used so much and thus wouldn't create so much lag. Unless someone would like to kill the node intentionally, which some entities in game can surely do. So I don't see a need for separate thread.
My idea is simple. First fix lag created by cloud of drones and do it ASAP. Then start rebalancing sentry carriers. And this can be separated into more general steps like: - sentry drones rebalance (including assist mechanic) - capital remote repair fix - capital navigation rework
And still I'm waiting for logical arguments against this. For now I see only whine of people who abuse this imbalance. |

Alexander the Great
Imperial Academy Amarr Empire
166
|
Posted - 2014.01.09 21:54:00 -
[3] - Quote
OK, lets focus first on lag without any balance changes. CCP doesn't like to spend time on important issues anyway.
First, we need to decrease number of launched drones. The easiest temporary measure is to limit them to 5 but give double damage bonus. No HP bonuses because nobody shoots at sentries anyway - they are killed with bombs. And to keep the balance we can't increase the number of bombs required, right?
But even after this drones can cause extreme TD if they are constantly launched and abandoned. If they just decay in say 5 minutes it won't help because you can abandon enough in 1 minute (server time not real time) to make this 5 minutes last 5 hours. So we need to limit abandon feature in a similar way to reconnect to probes - allow it say every 5 minutes. Of course drones can be left behind in other ways like relogging or rewarping but this takes much more time than 1 button click.
Of course it would be better to make drones affect performance the same way fitted guns do, but CCP needs time to work on more important stuff... |

Alexander the Great
Imperial Academy Amarr Empire
168
|
Posted - 2014.01.10 13:41:00 -
[4] - Quote
Kat Ayclism wrote: Ok lets focus first on lag without any balance changes... proceeds to propose balance changes...
I think you've forgotten the sentence you wrote immediately before that, friend.
Logic, do you have any? How does it change balance if you do the same damage but with 5 drones instead of 10? |

Alexander the Great
Imperial Academy Amarr Empire
168
|
Posted - 2014.01.15 11:16:00 -
[5] - Quote
CCP reaction speed: as always... Way to go, CCP. |

Alexander the Great
Imperial Academy Amarr Empire
168
|
Posted - 2014.01.24 22:40:00 -
[6] - Quote
OK, now we have some official data from CCP, but still no planned actions. |
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